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Building the Old Republic: The Technology Behind BioWare’s First MMO
Mobile Optimization: Analyzing Your App
Designing Games for Motion Controls
Audio for Games Reimagined: SONAR X1
Game Engine Helps Create EA BioWare’s Dragon Age: Origins
Liquid Magic: Exocortex Technology, Part 1
Rendering the Sea: Exocortex Technology, Part 2
Tools Knock Down Roadblocks in Filmmaking Workflow
Making Magic: On Schedule and Within Budget
EA Sports Moves Graphics-Rich Gaming Online
Meet Mr. Industrial: Justin Lassen’s Music Machine
Critical Mass: The Power of Mass Effect 3
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